
New Calluses on the Journey of a Thousand
A narrat-driven text game set in a future interstellar society, with an original plot. The player takes on the role of an investigator, gradually uncovering the truth under the dual pressure of the Earth society being besieged by an alien civilization and its internal structure collapsing. The story takes A seemingly simple "search for the truth of the Rubik's Cube" as its appearance, gradually revealing the systematic problems behind the three-layer cocoon-like ecological structure of the Earth (Layer C, Layer B, and Layer A) layer by layer
The core critical object of the game is not external threats, but the stagnation and self-destruction of civilization brought about by "systematic differentiation". Through different branches and endings, it provides multiple perspectives to understand power, change, ideals and compromise.
The main storyline of the game adopts a node-based structure, with multiple key nodes connected in series as a whole. There are different path choices between the nodes. For example:
Whether to choose to cooperate with heroes?
Should you hand over the Rubik's Cube?
Should the A-level regime be overthrown?
Do you support heroes as rulers?
Do you support the leaders at level B?
Each choice not only affects the current plot but also influences whether future nodes will occur and the possible endings.